All,
So, following on from their victory in eliminating the Merville Battery, the paras of the British 6th Airborne Division go firm in preparation for the expected German counterattacks. None immediately occurred in Hawkins' sector, so when day broke his company commander decided to begin sending out combat patrols to 1) tie in with other British Airborne elements, 2) identify German strongpoints and staging areas, and 3) see if they could locate the relief forces coming in over the beaches.
Here are the troops I rolled up for the campaign, intending to follow them from 6 June to their relief on 27 August 1944.
Platoon Leader - Lieutenant Tony Gilmore
Background: Upper Class Personality: Quiet
Secondary Skills: Bluffing Motivation: Survival
Length of Service: Inexperienced Skills:
Action: Training in North Africa Decorations:
Platoon Sergeant - Sergeant Randall Owens
Background: Long Term Soldier Personality: Stingy
Secondary Skills: Intimidation Motivation: Brotherhood
Length of Service: Seen it All Skills: Right Place, Accurate
Action: Norway, Tunisia Decorations:
Section Leader - Corporal Bruce Patterson
Background: Farmer Personality: Jovial
Secondary Skills: Well Educated Motivation: Brotherhood
Length of Service: Seen it All Skills: Sharpshooter, Covering Fire
Action: Fall of France, Sicily Decorations:
Section Leader - Corporal Rodney Holcomb
Background: Working Class Personality: Persistent
Secondary Skills: Weather Sense Motivation: Brotherhood
Length of Service: Seen it All Skills: Sharpshooter, Field Craft
Action: Western Desert, Tunisia Decorations:
Asst Section Leader - Lance Corporal Jeremiah Hawkins
Background: Drifter Personality: Mature
Secondary Skills: Foreign Language Motivation: Patriotism
Length of Service: Been in Battle Skills: Quick
Action: Italy Decorations: Military Medal
Asst Section Leader - Lance Corporal Reginald Davenport
Background: Working Class Personality: Sarcastic
Secondary Skills: Cooking Motivation: Patriotism
Length of Service: Seen it All Skills: Tough, Throwing
Action: Sicily, Italy Decorations:
Asst Section Leader - Lance Corporal Lowell Manning
Background: Working Class Personality: Assertive
Secondary Skills: Writing Motivation: Patriotism
Length of Service: Been in Battle Skills: Shoot and Scoot
Action: Sicily Decorations:
Machine Gunner - Lance Corporal Jon Floyd
Background: Farmer Personality: Courteous
Secondary Skills: Radio Operation Motivation: Patriotism
Length of Service: Been in Battle Skills: Rapid Fire
Action: Tunisia Decorations:
Machine Gunner - Lance Corporal Arthur Gill
Background: Academic Personality: Mature
Secondary Skills: Well Educated Motivation: Political
Length of Service: Seen it All Skills: Tough, Guts
Action: Fall of France, Tunisia Decorations:
Machine Gunner - Lance Corporal Paul Gallagher
Background: Drifter Personality: Truthful
Secondary Skills: Foraging Motivation: Revenge
Length of Service: Inexperienced Skills:
Action: Training in North Africa Decorations:
Asst Machine Gunner - Trooper Gilbert Lancaster
Background: Working Class Personality: Ambitious
Secondary Skills: Animal Handling Motivation: Ambition
Length of Service: Been in Battle Skills: Rallying Cry
Action: Tunisia Decorations:
Asst Machine Gunner - Trooper Brendan Whitney
Background: Drifter Personality: Devoted
Secondary Skills: Foreign Language Motivation: Ambition
Length of Service: Fresh at the Front Skills:
Action: Initial Training Decorations:
Asst Machine Gunner - Trooper Bob Burns
Background: Upper Class Personality: Jovial
Secondary Skills: Construction Motivation: Patriotism
Length of Service: Fresh at the Front Skills:
Action: Initial Training Decorations:
Rifleman - Trooper Aidan Snow
Background: Academic Personality: Dishonest
Secondary Skills: Bluffing Motivation: Glory
Length of Service: Been in Battle Skills: Infiltrator
Action: Italy Decorations:
Rifleman - Trooper Leslie Ellis
Background: Upper Class Personality: Assertive
Secondary Skills: Carousing Motivation: Revenge
Length of Service: Been in Battle Skills: Brave
Action: Western Desert Decorations:
Rifleman - Trooper Eddie Burks
Background: Working Class Personality: Genuine
Secondary Skills: Mechanic Motivation: Adventure
Length of Service: Inexperienced Skills:
Action: Training in Italy Decorations:
Rifleman - Trooper Homer Hodges
Background: Straight Out of School Personality: Optimistic
Secondary Skills: Foraging Motivation: Patriotism
Length of Service: Fresh at the Front Skills:
Action: Initial Training Decorations:
WIA - Out of Action until 14 June 1944
Rifleman - Trooper Wyatt Humphrey
Background: Straight Out of School Personality: Vulgar
Secondary Skills: Math Motivation: Brotherhood
Length of Service: Fresh at the Front Skills:
Action: Initial Training Decorations:
Section Leader - Corporal Rodney Holcomb
Background: Working Class Personality: Persistent
Secondary Skills: Weather Sense Motivation: Brotherhood
Length of Service: Seen it All Skills: Sharpshooter, Field Craft
Action: Western Desert, Tunisia Decorations:
Asst Section Leader - Lance Corporal Jeremiah Hawkins
Background: Drifter Personality: Mature
Secondary Skills: Foreign Language Motivation: Patriotism
Length of Service: Been in Battle Skills: Quick
Action: Italy Decorations: Military Medal
Machine Gunner - Lance Corporal Arthur Gill
Background: Academic Personality: Mature
Secondary Skills: Well Educated Motivation: Political
Length of Service: Seen it All Skills: Tough, Guts
Action: Fall of France, Tunisia Decorations:
Asst Machine Gunner - Trooper Gilbert Lancaster
Background: Working Class Personality: Ambitious
Secondary Skills: Animal Handling Motivation: Ambition
Length of Service: Been in Battle Skills: Rallying Cry
Action: Tunisia Decorations:
Rifleman - Trooper Aidan Snow
Background: Academic Personality: Dishonest
Secondary Skills: Bluffing Motivation: Glory
Length of Service: Been in Battle Skills: Infiltrator
Action: Italy Decorations:
Rifleman - Trooper Leslie Ellis
Background: Upper Class Personality: Assertive
Secondary Skills: Carousing Motivation: Revenge
Length of Service: Been in Battle Skills: Brave
Action: Western Desert Decorations:
Rifleman - Trooper Eddie Burks
Background: Working Class Personality: Genuine
Secondary Skills: Mechanic Motivation: Adventure
Length of Service: Inexperienced Skills:
Action: Training in Italy Decorations:
Rifleman - Trooper Wyatt Humphrey
Background: Straight Out of School Personality: Vulgar
Secondary Skills: Math Motivation: Brotherhood
Length of Service: Fresh at the Front Skills:
Action: Initial Training Decorations:
Then moves left to check on his 'man down' soldier.
Dropping him in his tracks!
As Ellis moves up to check on Snow. It's bad; he'll live, but he's hit severely enough that he'll be discharged from the service and medically retired.
Again, another quick, simple fight that was a lot of fun. Of course, the campaign burned out... I'm writing this nearly two months after playing these games. I'm not exactly sure why it burned out, they were certainly fun. But there was a certain aggravation from the fact that it takes longer to set up the damn thing than actually play (which is starting to seem like a feature of playing in 28mm), and it suffered from a certain feeling of not knowing where to go next, what was I going to do for the next game, and the one after? There also feels like something I still need to figure out about the roster of troops for the campaign; I did up a bunch of personalities, but I wasn't quite sure on how to field them in the campaign, something I can' quite put my finger on but need to figure out in order to keep it rolling.
In any case, I've since moved on to supposedly bigger and better things though, spoiler alert, they haven't really worked out for me either... I endeavor to persevere ;)
V/R,
Jack








































That is a shame the campaign petered out. but you have completed more campaigns than most gamers. Mine mostly fizzle out as well.
ReplyDeleteEven though the campaign finished, the battle reports were fun to read, and the table and figures look great.
Thanks, Sean. Yeah, this one fizzled because I set the duration for too long and didn’t have a plan on who to follow and how to keep it going. That is, the rules are “Five Men in Normandy,” but you can’t just follow five random dudes around, they’re a part of a unit, and they’re going to suffer casualties. I need to think through a logical way to make it fit so that there is cohesion to the campaign as part of a unit, without bogging down with having to track too much stuff (like what happened with KG Klink).
DeleteV/R,
Jack