All,
In mid-November 1942 Easy Company came ashore in Oran, Algeria, too late for the fighting, such as it was. Since then they'd been on one dusty road or trail, marching east to the sound of gunfire. They'd been bombed, strafed, and bombarded, but so far the GIs of Easy Company had yet to see the enemy. The Vichy French had been a relative push over in and around the invasion beaches, and then quickly surrendered and joined the Allies. Allied armor quickly put ashore and then brushed the Italians back on their way into Tunisia. But Tunisia was where the British and US armored formations finally encountered Rommel's famed Afrika Korps, and things were not going well.
Allied forces, previously racing for Tunis and Bizerte, switched over to the defensive, which finally allowed the footsore dogfaces of Easy Company to catch up to the frontline. Allied armor pulled back to form a mobile reserve, while the infantry pushed forward to seize strong defensive positions on hilltops and near rivers. The Skipper of Easy Company received his orders: the company was to move forward and seize the crest of Hill 302, and word was the Germans were thinking the same thing. The Skipper studied the map, thinking it's gonna be quite a hike, but the slope of the hill is pretty gentle before leveling of to a small saucer of a plateau a hundred or so yards across, with a small pimple in the center being the highest point on Hill 302. The crest should be easy to spot, what with the rubble of an old temple sitting atop it.
The Skipper issued his orders, and junior officers and NCOs set about getting the green troops of Easy Company ready for their task, and their first fight, against hardened German panzer grenadiers no less! Easy formed up in route column and set off in the cool morning dark, and a 90-minute hump saw them on a rock strewn trail a couple hundred yards from the base of Hill 302. And that's when it started: "INCOMING!!!"
The Skipper and other leaders of Easy Company pressed the men forward, but scores were dropped by the ferocious German artillery barrage. "Keep pushing!" The men of Easy Company struggled under the weight of the gear, weapons, and ammunition, as well against the fear wrought by the sharp crack of enemy artillery impacts and shrapnel whizzing by. But the Skipper kept pushing, and in the lead, he soon broke out onto the plateau, with the crest not thirty yards away. "Double time!"
The Skipper led but a handful of Easy Company up to the crest...
Quickly occupying the old temple. He gave a quick look around; there was only him, a trusty Sergeant with his Tommy Gun, and then a group of four raw Privates, though two of them were humping a .30 caliber machine gun into the rubble to set up.
The Skipper looked back the way they'd come: the remainder of Easy Company was strung out over nearly a mile, with 105mm high explosive rounds still landing amongst them. Here and there a Lieutenant or Sergeant was trying to cajole the men forward, but the reality was the unit was no longer combat effective, with scores of young men cowering among the scores of dead and dying littering the rock-strewn trail. Still more were tending to wounded comrades, or leading wounded buddies to the rear. At that point the enemy artillery barrage picked up in volume, and shifted very near the backside of the temple; they're isolating the objective from the rest of the company! They must have infantry near...
The Skipper looked back to the east (top right) and saw a platoon of Kraut infantry advancing on his little band of stalwarts.
The German infantry beginning moving up the hill, firing as they go, and the machine gunner goes down.
The Skipper and Sarge return fire, while the assistant gunner moves to pick up the machine gun.
The Skipper's rounds drop one German and pin another (left),while Sarge's bullets put a German down (white bead) and hunker two more (red beads).
A hunkered German (top right) tries to rally but runs off the map, while two more move up and fire, but hit nothing.
The harried GIs return fire, pinning one (top left) and putting another down (right).
The Germans continue to push forward, pouring fire into the ruins; the Skipper falls (bottom left).
Another German self rallies, while his buddy takes steady aim and drops Sarge (bottom left).
The two Germans shake off the effects of being pinned (yellow beads), while another moves to the man on the ground (white bead) and checks him, getting him back in the fight. Several more move to the base of the hill.
A Private finally gets the machine gun into action, killing one German.
But the Germans swarm in the center, and the new machine gunner goes down in a hail of fire (center).
A raw-boned young Private rushes forward, picks up the Browning MG, and pours fire into a German at point blank range, killing him.
On the right, the last remaining US rifleman moves up and fires, but misses.
More members of the German platoon enter the map (top).
The young Private sprays .30 caliber rounds at the enemy, but he's under intense pressure and scared. The rounds hunker one German (red bead).
Nice shooting, !@#hole...
The Germans converge on the center...
And the machine gunner is cut to shreds. The last remaining GI tosses a grenade (blue bead)...
And opens fire across the ruins, dropping the enemy rifleman there (top).
And then the grenade explodes...
Dropping three more Germans. The young Private feeds a new belt into the Browning and charges the weapon, determined to stand his ground.
But they just keep coming: the Germans move up, firing all the way. A bullet hits the Private in the shoulder, but he remains in the fight.
And he returns fire, dropping two more (center right) and pinning three Germans.
More Germans fire from the left; the Private flinches, but is otherwise unaffected.
As one of their comrades charges into the ruins...
The Private dispatches him with his trench knife, then tosses the German's body back over the wall.
I'm still here, ya damn dirty Krauts.
More German infantrymen arrive, and the Private immediately turns the machine gun on them...
Three more Germans fall.
While more enemy troops move in on the left, rounds ricocheting off the stone walls.
More Germans arrive as the Private turns the gun on them, firing form the hip...
Two more Germans fall, and two more are hunkered (red beads).
But the enemy just keeps coming, this time from the right. Enemy rounds slam into the stone walls again; one ricochets off the wall and slams into the Doughboy's right thigh, wounding him a second time.
The .30 cal hammers more rounds out, tracers kicking to and fro amongst the enemy soldiers, but more come on the table.
But the burst fells two more enemy soldiers, pinning one and hunkering another.
Several Germans rally as a German Corporal fires his MP-40 at the Private. The young American's body shudders yet again, as a round tears kicks off the wall and into his ribcage. Under this covering fire a German rifleman sprints up to the ruins (left).
The Private, feeling woozy from loss of blood, is brought back to the present by the pain. He returns fire on his tormentors (top right), as even more appear on the battlefield (bottom right). One enemy soldier falls and another hunkers.
The two hunkering enemy soldiers (red beads) rally back into the fight, as another German moves up and fires, the round whizzing by the GI's face.
The Private swings the gun left and cuts loose a long burst...
Dropping two more enemy soldiers and hunkering one.
Germans move up on the far right and fire, but they don't have a clear shot on the GI and the rounds impact harmlessly on the stone walls.
The Private moves to the doorway and returns fire, killing one German and pinning another.
The two hunkering Germans at top right rally, and the enemy troop on the left hops the wall and charges into close combat with the Private, who only just glances the enemy in his periphery and turns to receive the charge...
The hard-pressed dogface again plunges his trench knife into an enemy, then throws the body over the wall. A nearby German NCO peers around the wall (bottom right).
But the Private doesn't see the German NCO and pours fire into more Germans in the center, pinning one and hunkering another.
The German NCO primes a grenade and tosses it into the ruins...
But it hits the Private in the stomach, falling to the floor. He quickly scoops it up and flicks it back at the German, now joined by three comrades!
KA-BOOM!!!
As the four nearest Germans are done in by their own grenade, the remainder of the German platoon decides they've had enough, falling back, conceding Hill 302 to this lone, crazed, defiant Amerikaner. The lone Private collapses from loss of blood, unconscious...
Approximately 45 minutes later American troops began to appear at the crest of Hill 302, fanning out to secure the ruins. "What the hell happened here?" "Holy cow, look at this place. What a fight!" "Who did this?" "Sarge, look, there's 27 dead Germans up here. Oh no, we've got some dead GIs, too. Hey, Sarge, this one's alive!" "Medic!"
GIs crowded around as the medic pushed in and began treating the lone survivor of the Battle of Hill 302, or what would soon be known as the Battle of Three-Stripe Hill. "Is he gonna make it Doc?" "I dunno, it's pretty bad. He's been hit three times, lost a lot of blood." "Who is this guy?" "I dunno, never seen him before. Check his dogtags." "C'mon, what's it say." Frank Rock.
Well, whaddaya think? I had a good time; sure, I had to cheat a bit. Specifically, once the Americans were down to one, I gave him some extra actions. I mean, it was down to 1 vs 12 at a time, with dead bad guys reappearing on the table edge; so I gave him a few extra fire actions, and twice I let him do more than he should have in a single activation (move up, fire, and throw a grenade; move up, pick up the MG, and fire). I gave him a modest bonus in close combat, and I told myself I'd have him go down the third time he got hit, but I didn't. I then told myself I'd have him go down if he got hit a fourth time; luckily I didn't have to see what I've had done ;) I didn't cheat on shooting though; as a matter of fact, his shooting was quite crappy quite a few times.
Please forgive the ultra simple table. I was more focused on seeing if I could actually do something on a 12" x 12" board, rather than dressing it up. The whole point was to play a quick game with minimal set up and figures, and I think it worked. Having said that, I will try to do better in the future in making the board a bit more appealing.
What I need from you guys is scenario ideas. We're talking about 5-8 GIs vs 6-12 Germans in North Africa; Mr. Rod Robertson has already provided a few good ideas, I'd love to see if anyone has more.
Pvt Rock recuperated quickly and rejoined his unit. There he was offered a battlefield commission, but he turned it down, instead accepting meritorious promotion to Master Sergeant, becoming the "Top Sergeant" in Easy Company, which had just had its ranks brought back to full strength by cleaning out the misfits and rear echelon troops from various headquarters and service companies. More to follow.
V/R,
Jack
This is my blog dedicated to wargaming various aspects of the Second World War in Europe, on land and in the air, in various scales.
Thursday, June 16, 2016
Sunday, April 3, 2016
Final Combat Game, French vs Germans 1940
All,
I got a game in this past weekend, and it was fantastic. First up, I want to provide a tremendous 'thank you' to Mr. Ben Lacy and his friend, Mr. Roger Burley, for inviting me to Ben's home to play a fantastic game. Ben showered me with favors and gifts; I'd never experienced such graciousness and hospitality, and for that I am extremely grateful and in their debt.
What happened is that Ben and I had conversed numerous times due to my prior purchases of his absolutely fantastic scenario books (my Operation Jupiter batreps are directly from one), and then he allowed me to playtest his "Fulda Gap" scenario book. That was a fantastic bit of fun for me, and required a great deal of communication between us, which strengthened our (online) bond. So when a business trip took me to Northern Virginia I reached out to Ben, and he invited me over. I can confirm the rumors that he and Roger are gentlemen gamers as fact, and I had a great time!
Ben set the table: we used his "Final Combat" skirmish rules for a scenario set in May 1940 in which a French rear guard of approximately a squad was seeking to delay a squad of the German vanguard pushing towards Dunkirk (Dunkerque). The table was absolutely amazing; my mouth watered and I turned green with envy as soon as Ben took me downstairs. I certainly have something to aspire to, plenty of room between my table and this one. I cannot recollect the manufacturer of the figures used, but they were beautiful, and about 54mm by my estimation.
I must warn you: this is not a proper battle report. I took only seven pictures and no notes; I was busy picking up the rules via Ben and Roger's mentoring, sizing up the tactical situation, socializing with my two great hosts, staring in awe at the amazing table, admiring the rules (particularly the initiative/action mechanisms, which are very clever), and overall just trying not to embarrass myself. Ben and I split the German squad, with he taking the rifle group and I taking the MG group, while Roger ran the French defenders. I believe Ben and I had 10 men (one MP-38/40, one drum-fed MG-34, and eight riflemen), while Roger had eight men (one officer with pistol, one Hotchkiss tripod-mounted MG, one Chatellerault (sp?) light MG, and the remainder riflemen).
The terrain was set, the forces set aside (Germans started off table, coming on their table edge, while the French were hidden, with Roger having marked their positions on a sketch map), the various game implements (rulers, dice, action markers, activation chits, reference tables, etc...) prepared, and so all I had to do was become familiar with the rules and tactical situation. Ben locked me on to the overall situation and then we discussed our strategy; we reviewed various plans and then settled on pushing forward on the right side, doing our best to keep our teams in mutually-supporting positions at all times. A good plan, but I ended up being a bit too cautious in my execution. I know, very strange, right? I'm usually super aggressive (certainly in all my solo games), but again, I was focused on not embarrassing myself, and I hadn't played a face to fact game against adults in about two years. Quite a few games against my 6-year old boy (who is easily my intellectual equal), but not against adults, much less regular gamers ;)
So, here is the best I can do with my (self-) limited resources.
Here's a shot of Ben's amazing table. This is from the back left corner of the German baseline. You can see the Church at the center of the table, dominating it. Just behind the Church is the Priory, with it's stone wall and gate visible just to the left of the Church. The French baseline is opposite, visible across the top-left of the photo. The French are in hidden positions (troops not on the board yet) across the top half of the photo, from left to right. The table had a small lane going down each flank of the table (the left one is visible at far left), and the French had a single rifleman peering basically from his own baseline down each lane. The large, white building at top left contained the French officer and the Hotchkiss machine gun team (all on the second floor), while an NCO, a rifleman, and their light machine gunner were all in the Priory.
As the Germans, Ben and I spent a significant amount of time walking through and working through our options. Sorry that I don't have a good photo, but we ultimately decided to come on the table on the far right. There was a two-story, bombed out house to the right of the brick building at far right; the MG Group would enter, go into that building, and ascend to the second floor to set up and cover the advance of the Rifle Group. Once the MG Group was in place, the Rifle Group was dart ahead into the Church via the rubble visible just above the brick building at far right. Once set up on the first floor of the Church, the MG Group would displace forward, passing through the Rifle Group and assuming their positions in the Church, while the Rifle Group would move into the Priory, clear it, then push across the road running left to right (the intersection is just visible past the stone wall round the Priory). We would also send a rifleman to the far right to see if the French were covering the small lane running down the right side of the board.
Things never go as planned...
This photo is looking from the back right corner of the German baseline. The MG Group set up in the two-story building at bottom left (on the second story), while the Rifle Group picked its way through the rubble at center and made its way into the first floor of the Church. I was way too cautious in the initial placement of the MG Group; it took quite awhile to get the gun into the 2nd Story (bottom left), and Ben's Rifle Group had a rough time getting through the rubble and into the Church, which meant it would take me awhile to 1) get the MG Group down and out of the house, then 2) forward and into position in the Church. Additionally, we were expecting contact once we got into the Church, but I underestimated the traffic jam that occurred once the shooting started.
In this photo the Priory is the building at far right, and you can see the lane running down the right side of the table. At this point we have no idea where the French are, but they've got their officer and MG team off camera to top right, three guys with an LMG in the Priory, and a rifleman covering the right-hand lane (off camera to top right). What's happening in the center is 1) the Rifle Group is in position on the 1st floor of the Church (you can see the stairwell, which leads to a window that offers an excellent field of fire, so Ben got a rifleman up there, and right now the MG Group is moving forward into the Church. But due to differences in quality of the individual troops (which affects how often they may act) means the entire MG Group is becoming dispersed, which was a conscious decision in order to get the gun into action as quickly as possible, but made command and control more difficult for me.
Here's a closer view of the Church (with Rifle Group and MG Group getting intermixed, but some MG Group stragglers off camera and/or just visible at bottom center) and the Priory (right). The French MG team (still unbeknownst to us) is on the 2nd floor of the building at top left, and there are three French troops in the Priory.
A German rifleman sprinted from the Church (left) to the back side of the Priory (center), but was spotted by French in the building at top left and put out of the fight (Roger incredibly rolled a 1 on a D20, which would have hit only on a 1). The German MG was still not in place, but German rifleman spotted the French in the building at top left and began firing. In quick order (some pretty fancy spotting and firing rolls) the French began suffering: the French A-gunner was the first to go down, then the MG gunner was hit in the shoulder and left the fight. When the French Lieutenant moved over to man the machine gun he was shot in the hand, but he stayed with the gun.
At this point the two German Groups were intermingled and there was a serious traffic jam in the Church; this was exacerbated when the French LMG gunner (in the Priory) popped into a window. He had us dead to rights, and a single burst was set to do serious damage to our German squad. But Ben saved us: his NCO (with MP-40) snap fired at the Frenchman and wounded him. Subsequent morale failures on his part saw him run for his life out of the Priory, only to be gunned down by Ben's NCO.
But we weren't out of the woods yet: the French MG fired on a German rifleman, though he suffered no ill effects, but then another Frenchman in the Priory stepped up and lobbed a grenade into the Church, which was packed with most of the German squad. There was some luck that it rolled down into a crevice, but the grenade scattered the Germans, thus slowing our attempts to get the MG-34 into position.
On the far right, a veteran German infantryman traded fire with the French rifleman there, finally putting the Frenchman out of the fight. The veteran German moved forward...
This picture is looking at the front of the Priory, with the Church at right. Most of the German squad is packed into the first floor of the Church, though the veteran German rifleman is moving around the rear of the Priory (top of photo, out of sight because of the Priory).
The German NCO tossed a smoke grenade into the courtyard of the Priory (it would be at far left of this photo) to cover the Rifle Group from the front (left) as they moved up into the Priory, and the MG-34 finally got into position in the Church. It was cool how it played out; the German NCO had pulled out his smoke grenade right before the French LMG gunner popped into view (the far right window above), dropped it, grabbed and fired his SMG which hit the Frenchman, shot him as he ran away, then picked the smoke grenade back up and tossed it.
The French Lieutenant, already wounded in the hand by a rifle range, hangs on, trying to hold his key position on the French right, firing on the Germans in the Church. But the German MG-34 was finally in the fight and cut loose, driving the Frenchman back.
Meanwhile, the veteran German rifleman on the far right (he would have been at bottom right, but I didn't take many pictures) moved up near the window of the Priory at bottom right. This is when Ben and discovered there was a third Frenchman in the Priory. At this point, the LMG gunner had been hit, run off, and was gunned down, then the second had moved up, grabbed the LMG, and tossed a grenade at the Church (far left), which was packed with Germans. And then the third showed up in the window at bottom right, having just pulled the pin on a grenade, and now he was cooking it off.
But the veteran German rifleman was quicker to the draw, and tossed a potato masher through the window. The grenade bounced around a bit; the Frenchman with the LMG was suffering negative morale effects and couldn't get to it to toss it back, while the Frenchman with the live grenade in his hand was paralyzed by fear. The German hand grenade exploded, mortally wounding the first Frenchman and lightly wounding the second, but then the second Frenchman's hand grenade went off in his hand, killing him!
With that, all four Frenchmen on the right were out of the fight. On the left, one rifleman was down, the machine gunner was hit and moved off to the battalion aid station, the Lieutenant was wounded and cowering from German machine gun fire, and there was a solitary rifleman working his way around the German left, trying to get into position. The Germans had lost two men, but at this point everyone else was in good shape and the French had no means to prevent the Germans from accomplishing their mission of getting at least five men off the map via the French baseline, so we called the game.
And once last pic, showing the French rifleman on their far left/German far right, which the veteran German rifleman dispatched before putting a grenade into the Priory to end the fight there. I took this photo just to show how beautiful the figures we used are. I don't recall the manufacturer, but they are absolutely gorgeous.
What a game! I had a great time, and Ben and Roger were great to have a game with.
In the end, I just want to give a thousand thanks to these two gentlemen for having me over and sharing their beautiful table, figures, and time with me. I am really quite thankful for the opportunity, and would love to do it again, whether that's in Northern Virginia or Texas. And nothing beats playing a set of rules with the author!
As a quick aside, the weekend prior to coming out to DC my son and I played four games of 5 Men at Kursk for my campaign in Cronistria. I haven't had a lot of time, but when I get some I'll be posting those batreps too.
V/R,
Jack
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