Thursday, January 14, 2021

Battle of the Bulge Campaign, Fight #2

All,

0600-1400 local time
16 December 1944
Hosingen, Belgium
US 110th Regiment, 28th Infantry Division vs 77th Regiment, 26th Volksgrenadier Division

Here we are for the second fight of our 'Battle of the Bulge" campaign.  The first fight saw German paratroopers move up and toss the US Cavalrymen out of Losheim, and now we've got a pack of Volksgrenadiers looking to do the same to a bunch of Pennsylvanians in Hosingen!  In an attempt to speed the game up a bit I have changed the force structure: instead of each stand/vehicle being a game 'element,' now each group of stands (representing a platoon) is an element.  For example, the US has seven platoons comprised of 21 stands; instead of 21 game elements we have only seven, which I'm hoping will substantially shorten the game time.  Additionally, instead of using Bolt Action's 'dice draw' method for activation we are using 5Core's activation rolls (with normal, scurries, and firefights).  EDIT: It didn't help...

The campaign map, with the explosion at right bottom showing where this fight is occurring.

Overview, north is up.  Another flat map, with a river running roughly east/west, paralleled by roads in the north and south, until they run into Hosingen itself.  Lots of thick woods to the east, with a couple buildings in the southeast (bottom right), and some stone walls in the fields at center and bottom left.  Hosingen is a substantial village, severely bombed out (maybe not in real life, but all the buildings in my campaign are bombed out).

Looking south to north at Hosingen, with its bridge.

The northern sector of Hosingen.

The southern sector of Hosingen.

The German baseline.

Looking west down the road into Hosingen.

The opposing forces, with Americans on the left and Germans on the right.

The US force consists of three rifle platoons, a machine gun platoon, a mortar platoon, an anti-tank gun (ATG) platoon, and a platoon of M4 Shermans, along with their commander, Lt Col Scranton.

The German force consists of four rifle platoons, a machine gun platoon, a mortar platoon, two assault gun platoons (Stug IIIs with long 75mm guns), and their commander, Major Schnitzel.

The American deployment.  A little off, to me, but I let the boy roll with what he wanted to do, albeit with some "are you sure that's what you want to do?"  He is definitely my progeny, gotta learn everything the hard way.  It's okay; part of why I agreed to let him be the Americans was the knowledge that the Americans are supposed to lose the first few rounds of games, and then get stronger and begi, winning, so he's got sort of a built-in grace period.

Anyway, his 1st Platoon is on the far left (top left), with the ATG Platoon to their right and the Tank Platoon on the road backing them up, while his MG Platoon occupies the 2-story building at far left.  South of the river, the US 2nd Platoon is just kinda hanging out on the road at center bottom, while 3rd Platoon has occupied positions behind a stone wall at right top and the Mortar Platoon has set up in some walled fields at bottom right.

I'm not happy with him putting his 1st and 2nd Platoons out in the open (and told him so), and I wish I'd have shrunk the Tank Platoon's footprint a bit by using only three Shermans vice four.

The German deployment, which is pretty much just a jail break to get across the open ground and into the town as quickly as humanly possible.  No finesse here, just hey-diddle-diddle, straight up the middle.  The German MG Platoon is ensconced in the trees/buildings ont he far left (bottom right), with the Mortar Platoon set up in a clearing across the river (top right).  The infantry platoons are in skirmish line (1st, 2nd, and 3rd from bottom to top), with 4th Platoon in behind them (right).  1st Stug Platoon is on the road (bottom right) and 2nd Stug Platoon is in the fields further north, backing up the right-hand German infantry.

I thought about allowing the Germans to have a flank deployment in the north, where the road comes in from off map, but it felt like cheating, so I just stuck to a 'normal' deployment.

And with that, the Germans begin pushing forward on a broad front.

On the US side, Col Scranton pushes the Tank Platoon left.  Major Schnitzel quietly wonders if the Americans are going to push for the far end of the table, going after the German mortars.

As the US Mortar Platoon (bottom left) goes to work, targeting the left end of the German line (top right).

The German 4th Platoon (far right) is shattered, and 1st Platoon is suppressed by the deadly mortar barrage!!!

The German mortars (far right) respond...

Falling short of the US ATG Platoon...

The 1st Stug Platoon (bottom center) engages the US ATG Platoon (off camera to top left), suppressing them, as Major Schnitzel moves over to rally 1st Platoon (center bottom).

The German 2nd and 3rd Platoons advance in the north (top center), attracting the attention of the US 3rd Platoon (bottom left).

Col Scranton rushes forward to rally the ATG Platoon.

Which promptly opens fire (bottom left) on the German 1st Stug Platoon (top right).

While the US mortars (bottom left) keep working...

Though this time their rounds fall long.


And then the US machine guns (bottom let) get in on the action, firing on the German right (top center).

To which the German MG Platoon (bottom right) responds (the US MG Plt is in the 2-story building at top left).

The German mortars continue firing on the US ATG Platoon, but they're still short!

But the German 1st Stug Platoon (bottom center right) has a good look at them (top left)...

And the US Anti-Tank Platoon is knocked out, while Colonel Scranton (bottom center) and the Tank Platoon are suppressed!

Major Schnitzel moves right and rallies 2nd Platoon.

And then they, accompanied by 3rd Platoon and 2nd Stug Platoon, push west.

The US 2nd Platoon, still chilling in the street (bottom center), opens fire on the advancing Germans (top center).

And the US mortars (bottom left, with 2nd Platoon above them) continue firing on the Germans in the north (top center right).

But they just can't seem to connect!  The rounds splash down in the same spot as their previous sheaf; looks like someone forget to adjust ;)

*Just kidding, of course, just horrible die rolls for shooting.

The US MG Platoon (bottom left) continues firing on the advancing German infantry (top right)...

And the German MG Platoon (bottom right) continues laying into them (top center).

As Colonel Scranton and the Tank Platoon rally.

But the Germans (bottom center)have spotted the US 2nd Platoon (top center) in the street and open fire, suppressing them.

And while the German 1st Platoon moves up (bottom center) and fires on the US 3rd Platoon (behind wall at top left)...

The real damage is done by the German Mortar Platoon (bottom right), targeting the US defenders (top left)...

Knocking out the US 3rd Platoon!

The German 1st Stug Platoon is pinned, but manages to spot the US MG Platoon (2nd story at top center left) and fires, suppressing them.

But Colonel Scranton is Johnny on the spot (far left), and he immediately rallies the US MG Platoon.

And they (bottom left) quickly put their guns back to work on the German infantry (top right).

As do the US mortars (bottom left)...

And the combined MG and mortar fire finally yields results, knocking out the German 2nd Platoon, suppressing the 3rd, and pinning the 2nd Stug Platoon!

The German MG Platoon (bottom right) continues working on the US MG Platoon (top left), but it's just so hard getting anything accomplished against the Yankees in the thick stone building.

*A point I was sure to make to my son, who left two platoons in the open...

2nd Stug Platoon (bottom right)< though pinned, kept firing into the town...

As Major Schnitzel gets to work, moving to rally his men under heavy fire.

The German 3rd Platoon rallies and gets moving forward, crossing the stone wall and reaching the edge of the wood, where it meets the river.

The US MG Platoon is pinned (bottom left), meaning they can shoot but not move, which is not a big deal, so Colonel Scranton leaves them and moves south (he's on the right end of the bridge, at center), trying to reach the beleaguered 2nd Platoon (far right), suppressed in the street.

*This would prove to be unfortunate for the boy; having the river splitting his defense in two was bad enough, but I'd warned him about maintaining his focus.  His MG Platoon, his Tank Platoon, and an as-yet unengaged rifle platoon is all on his left, where the commander just left, and, understandably, his focus of effort is o his left, but he just moved his commander across the river, where he won't be able to support that effort.

The US mortars (bottom left) now shifts fire to engage the southern German pincer (top right)...

But the rounds are short (left, blending in with the trees).

As the US Tank Platoon dashes left and pulls up, engaging the German 3rd Platoon (in trees at far right).

They (top center left) are suppressed, but Major Schnitzel (bottom right) immediately rallies the 2nd Stug Platoon and sends them forward (far left), where they get 3rd Platoon back in the fight.

The Stugs can't see past the treeline to engage the US tanks (off camera to far right), so they lay into the US 2nd Platoon, still foundering in the street (top center left).

And forcing them to fall back (bottom left, from explosion at far right), as Colonel Scranton (top right) looks on.

In the south, the German 1st Stug Platoon gets back on the road and pushes west.

And the German Mortar Platoon (bottom right) fires on the US Tank Platoon (top left), hoping to suppress them...

But the 80mm HE rounds are a bit off target and only manage to pin the American tanks.

The US tanks don't have a clear shot at the Stugs but fire anyway, hoping to suppress them.

As the US Mortar Platoon (bottom left) also engages the German northern pincer, which has almost reached the town.

And the fire is effective, suppressing the German infantry.

As Colonel Scranton moves up and rallies 2nd latoon.

*But will it matter?  The point of decision appears to be north of the river.

As his counterpart, Major Schnitzel, moves up to rally his troops on the northern pincer.

The German 3rd Platoon immediately moves north, up to the riverbank...

Where they engage the US Tank Platoon with Panzerfausts and their Panzerschreck, to no effect.

Th German southern pincer gets on the road and pushes west at all speed.

The US mortars (bottom left) continue engaging the German northern pincer (top right), as Colonel Scranton (far left, with 2nd Platoon), looks on helplessly...

But the mortar rounds are off target and have no effect!

Colonel Scranton, realizing his tanks (top right) and MG Platoon (far left) are engaged north of the river, and his 1st Platoon is sitting idle (top center) north of the river, fires up the jeep and begins moving that way (on bridge at center, from bottom left).

*Will he make it in time to influence the fight?  I can almost guarantee you the 2nd Platoon (bottom left) will have little to no impact on the overall fight...

The German armor pushes forward, entering Hosingen, without their infantry, which could be a big mistake! 

Colonel Scranton is back on the north side of the river, and he stops by to rally his MG Platoon.

As the US 2nd Platoon moves up, into defensive positions on the southern side of the river (bottom right), licking their chops at the idea of getting at the German armor (top right) in the cramped streets of Hosingen.

The Germans are undaunted, however, and push even deeper into Hosingen (top left) as they bring their infantry up as quickly as possible.

The 2nd Stug Platoon manages to spot the US infantry of the 2nd Platoon in the buildings and opens fire with their 75mm guns at point-blank range...

Blasting the poor doughboys out of their recently-assumed positions.

*I had really struggled over whether to even give the Stugs a kill dice, or only shock dice, but I gave them one, figuring it was reasonable since they were at point-blank range.  Of course they roll a kill on their one kill dice...

Having blasted the GIs south of the bridge (the US Mortar Platoon is still down there, off camera to bottom center, but no more maneuver elements), the 2nd Stug Platoon hangs a right and begins crossing the river.

But, as 2nd Stug Platoon crosses the bridge (far left), it is 1st Stug Platoon (bottom left) that will administer the coup de grace.  The German assault guns sight in and fire on the US Tank Platoon (top right)...

Target eliminated.

Colonel Scranton (right) looks on as the remnants of his shattered battalion fall back, ending the game.

So, the GIs of the 110th were forced to fall back, leaving Hosingen to the Landser of the 77th Regiment.  We are sticking with the 28th Infantry Division for the next fight, which is between that division's 112th Regiment, facing off against Kampfgruppe Cochenhausen, 2nd Panzer Division.

A fun game, but more mistakes from the young man, mostly having to do with deployment.  He correctly realized the direct-fire threat posed by the German Stugs and MG Platoon, finally telling me it was the reason he  placed his 1st and 2nd Rifle Platoons back (though he left the 3rd Platoon up in the line), and I had a long talk about placing outposts to serve as spotters for indirect fire (his mortar platoon, in this case), but then using the rest of his force in a 'reverse slope' defense concept, leaving the outer layer of buildings undefended and allowing the Germans to penetrate the city before engaging at point-blank range, where his infantry would stand a chance against the German armor.  I didn't have a good answer for how to make best use of the attached tank platoon; there just really wasn't a good spot for them to be able to use long range fire and their mobility to affect the fight in the town.  Perhaps the best use of the US Tank Platoon was to dig them into hull down positions and turn them into 75mm pillboxes, but that just runs so counter to everything I believe about tactics, and you see how long the US ATG Platoon lasted...

And the rules didn't really work any faster, still about 2 1/2 hours, which is really challenging my little monkeys' endurance.  I'm not sure how to make these fights go faster, and even if I can, how long does a game need to last to justify setting up a 6' x 4' table  That's another part of the equation that's been eating at me.  It's one thing to set up a 2' x 2' or 3' x 3' table and play an hour long game, a 6' x 4' table seems to... demand a bit more of a commitment ;)  Which is also making this giant campaign that much more daunting...

Anyway, fight number three coming soon.

V/R,
Jack

10 comments:

  1. Outstanding action Jack with my beloved Pennsylvanians! Too bad but better luck next time! Hopefully Scranton rallies some survivors and falls back to establish contact with Div HQs. The fight must contiinue!

    ReplyDelete
    Replies
    1. Thanks, Steve, and like I said, The Bloody Bucket is getting roughed up a bit, but the 110th is still in the fight, and we’ll soon see the 109th and 112th. Colonel Scranton hasn’t folded yet!

      V/R,
      Jack

      Delete
  2. Awesomeness Jack!
    Maybe if still using the 6X4 table, cut down on any driving time (may require the attacking side's forces to a pre-game indication of their approach/attack commitment) - then set up where the 1st point of contact(s) are triggered - which could be via initial ambushes? (sort of a 2-stage board use?).

    ReplyDelete
  3. Thanks, Dave, I appreciate it man! What you’re describing is what I call “pizza-box gaming,” meaning you can play in a small space because you’re starting with troops in contact, with no pre-combat maneuver, and I’m a huge fan, most of my fights are set up that way, and we’re definitely going to push that direction to speed things up. Playing on 6’ x 4’ is cool, but part of the time issue is the how long it takes to set up and take down, so I’m pretty sure we’re headed to 4’ x 4’, though there’s at least one more 6’ x 4’ fight as I’ve already got the table set up ;)

    V/R,
    Jack

    ReplyDelete
  4. Jack, you can count me in on any gamin' that involves pizza. ;)
    Dave

    ReplyDelete
  5. Marvellous game and description. Snow terrain always looks so good. I think it is the way that the white 'palette' offsets the colours of the units. Father defeating the less experienced son, that brings back memories...
    Speaking of which, can you leave the table set up? When I first started wargaming with my Dad we used to play a few turns (sometimes only one) as time allowed, using time on the weekend around other commitments. We'd finish a game in a few 'sittings' or perhaps even over weeks, if 'wargaming time' was limited. It's a way that I still most prefer to operate, 'slow wargaming' I like to call it, rather than the quest for the game to be finished in a few hours. It may not suit or be something that you'd like to do, but thought that I'd suggest it anyway.
    Regards, James

    ReplyDelete
    Replies
    1. James,

      Hey man, I see you found another of my blogs ;)

      It's not perfect, but I'm definitely proud of my snow table, and yeah, we're making some real memories, definitely something to cherish.

      Yes, I am able to leave the table up, still have it set for the next Battle of the Bulge game, actually, even though we haven't played in a month. You bring up a good point; I get so focused on getting in and getting out that it doesn't occur to me to use the small moments we might reasonably snatch to head upstairs and toss some dice.

      Thanks for the suggestion!

      V/R,
      Jack

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