All,
Having given Five Men at Kursk a shot and not loving it for WWII (feels more 'modern' to me, where everyone is constantly engaged), I tried something else. That something being 'Nuts!,' which I'd tried before, but I keep ending up coming back to it. It always feels like a super cool game is in there, but then I play and it feels like I just don't understand how it's supposed to work. So I bought some more stuff and gave it a shot.
I left the board set up exactly as the 5MAK game.The Americans: Lt Hanley, PFC Kirby, PFC Littlejohn, Pvt Braddock, Sgt Saunders, PFC Caje, Pvt Nelson, and Pvt McCall
I don't know what the Germans will be as Nuts! uses PEFs, or "Potential Enemy Forces" which, when you run into them, you roll to see if something is actually there and, if so, what exactly it is.
The GIs are off and running, on the left, with Braddock and McCall at far left, Sgt Saunders and Caje at right.
Kirby and his BAR move up in the center, behind the stone wall of the orchard. It looks like something might be out there...
A PEF up in the top right reveals two Germans with rifles.
More Germans pop up, in each of the side buildings.
McCall moves up (left) as Braddock, Sgt Saunders, and Caje look on.
Sgt Saunders ducks inside... and comes nose-to nose with four Germans!
He wins the 'In-Sight' test and opens fire with his Tommy Gun, forcing three of the Germans to run for their lives ("out-gunned"). The fourth stands his ground and returns fire but misses, and Sgt Saunders shoots again...
So all four Germans fell back ("Duck Back").
They try to rally; two are okay, two fail and 'Hunkered Down.'
Not sure why the pic looks screwy like that...
The two that passed their rally test sneak around the side of the building and end up right behind Braddock!
Meanwhile, on the right, Lt Hanley and Nelson move up (bottom left) and fire, dropping both Germans over there (top right).
The Germans on the left (top left) shoot Braddock in the back (center) and Caje (bottom right) returns fire.
Forcing them to Duck Back.
Sgt Saunders moves up...
The Germans again attempt to rally...
Two fail and surrender (left), while the other two just stay in "Duck Back."
Sgt Saunders comes through the doors and puts them both out of the fight.
Hmmm, it was okay but didn't love it, still felt pretty impersonal, lots of rolling, and some stuff just didn't seem/feel right (like the end, where Sgt Saunders just came through the door and whacked the two Germans out there in the yard, but I played the rules as written there).
I shall try them again.
V/R,
Jack


















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