Saturday, January 4, 2014

Operational Prep for Upcoming Game(s)

All,

So, I've been trying to figure out how to play a mini-campaign, ostensibly using one of the many company-sized scenarios around to play a series of platoon fights.  Forgive me as I'm figuring this out as I type, but I'm thinking the below map will get me four fights, with the attacker attacking from north to south (right to left), and the final objective being the village at far left.


The scheme of maneuver for four fights:

Orders of battle:

Attacker (US):

Battalion HQ
CO
XO
FO

A, B, and C Company (each)
CO
1st, 2nd, and 3rd Plt - 3 rifle squads and Infantry AT
Wpns Plt - MG, 60mm Mortar, and Infantry AT

Weapons Company
2 MG, 2 81mm Mortar, Infantry AT, 2 ATG

Attachments:
1 x Engineer Platoon (3 Engineer Squads)
1 x Tank Company (3 platoons of 4 M4 Shermans each)
1 x AT Platoon (3 M10 GMC)
1 x SPG Section (2 M7 GMC)
1 x Battery of 105mm Howitzers (eight total fire missions)

I will be soloing as the US force commander, playing against the Germans.  So, here is my scheme of maneuver:

Fight 1:
A Company in assault
-1 x Wpns Co MG and 1 x Wpns Co Mortar attached
-1 x Tank Platoon (4 x M4)
-Attack led by XO, who can call fire at -1
B Company in local reserve
C Company as battalion reserve

Fight 2:
B Company in assault
-1 x Wpns Co MG, 1 x Wpns Co Mortar, 1 x Infantry AT
-1 x Tank Platoon (4 x M4)
-1 x SPG Section (2 x M7)
-Attack led by CO, FO accompanying
C Company in local reserve
A Company in battalion reserve

Fight 3:
C Company in assault
-1 x Wpns Co MG, 1 x Wpns Co Mortar, and 1 x Wpns Co ATG
-1 x Tank Platoon (4 x M4)
-1 x AT Platoon (3 x M10 GMC)
-Attack led by XO, who can call fire at -1
A Company in local reserve
B Company in battalion reserve

Fight 4:
A Company in assault
-1 x Wpns Co MG, 1 x Wpns Co Mortar, 1 x Infantry AT, and 1 x Wpns Co ATG
-1 x Tank Platoon (4 x M4)
-1 x SPG Section (2 x M7)
-Attack led by CO, FO accompanying
B Company in local reserve
C Company as battalion reserve

**If A Company is too beat up for the assault position, B Company can be switched in (A Co becomes local reserve), but enemy receives 1 x infantry platoon reinforcements.  C Company is out of fight #4 as it is consolidating its position on the hilltop then looking to isolate the fight #4 objective from enemy reinforcement.
**If B Company is too beat up to take assault position from A Company, the two may be combined to bring A Co up to full strength (with the remainder of B Co being the local reserve), but the enemy receives 2 x infantry platoon reinforcements.   C Company is out of fight #4 as it is consolidating its position on the hilltop then looking to isolate the fight #4 objective from enemy reinforcement.

Commanding Officer (CO)
Forward Observer (FO)

1st and 2nd Company (total)"
Company Commander (CC) 1
CC 2
Rifle Plt 1 - 3 rifle squads and Infantry AT
Rifle Plt 2 - 3 rifle squads and Infantry AT
Rifle Plt 3 - 3 rifle squads and Infantry AT
Rifle Plt 4 - 3 rifle squads and Infantry AT
Wpns Plt 1 - 2 MGs, 1 80mm mortar, and Infantry AT
Wpns Plt 2 - 2 MGs, 1 80mm mortar, and Infantry AT

Weapons Company
MG 1
MG 2
Mortar 1
Mortar 2
PzSchreck 1
PzSchreck 2
PaK40 1
PaK40 2
PaK40 3

Attachments:
Engineer Plt (3 Engineer Squads)
Panzer Plt 1 (2 Pz Mk IV)
Panzer Plt 2 (2 Pz Mk IV)
FlaK 36 88mm ATG 1
FlaK 36 88mm ATG 2

1 x Nebelwerfer Battery (5 total fire missions)

Now, I need the same thing for the defenders...  I'm going to post on some forums to solicit help.  Using the German order of battle, I need assets allocated for each battle, 1 through 4, and here are the rules:

-When allocating troops, the rifle platoons and Wpns platoons must stay together as a platoon, and each fight must have at least one infantry platoon allocated.  There are four total rifle platoons and two weapons platoons, so the easy thing would be to allocate each of the rifle platoons to a fight, and add Wpns platoons where you want them, but you don't have to do it that way.

-Don't forget there are Wpns Co MGs, Mortars, Infantry AT weapons (PanzerSchrecks), and Anti-Tank Guns.

-You can mix the forces (in 'packages,' as listed above, i.e., Rifle Plt 1, Wpns Plt 2, PaK40 3, etc...) however you like, but each unit can only be used once.

-I would advise to go relatively light in fight #4 as that is well everyone will regroup.  That is, I hope the Americans are going to win each fight.  If that is true, the fight's will continue in order, 1, 2, 3, then 4 (if not, I'll have to figure something else out).  Each surviving German element from the defeats in fights 1-3 will fall back to #4 for the fight there.  Be careful though, as there's no promise as to what/who will survive from fights 1-3.

-Regarding leaders, the Germans have a battalion commander (CO) and two company commanders (CC1 and CC2).  They also have a forward observer (FO), who does nothing with regards to leadership but can call for fire from the Nebelwerfer batteries.  The CO can call for fire at -1 and the CCs at -2.

-You don't need to worry about allocating the Nebelwerfer fire missions, there are eight total that will/can be used by the CO, either CC, or the FO throughout the various fights.

-If you've cheated and looked at the American scheme of maneuver, don't worry about local reserve/battalion reserve, it doesn't apply to the German side.

So, please staff the four fights as you would see fit, for example:
Example Fight #1:
CC1
FO
Rifle Plt 1
Wpns Plt 1
MG 1
Mortar 1
PzSchreck 1
PaK40 1
FlaK 36 88mm ATG 1

So, have at it:
Fight #1

Fight #2

Fight #3

Fight #4

I look forward to seeing these, if anyone can be bothered to read this whole thing and actually fill it out ;)  If not, I'll figure something out, but I wanted to see if it would work.

V/R,
Jack

1 comment:

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