All,
Yup, this is the third go on the same table with roughly the same forces. So here's the scoop: my boys (ages 12 and 7) played the game twice using "One Hour Skirmish Wargames,' with slightly different force composition and arrival/placement. Then I hatched a plan to play the game again, but using different rules (more on that at the bottom), and a very interesting occurrence happened this past Saturday evening: we had company over to play a wargame!
My wife and daughter were out at a friend's birthday party, so the boys and I were all alone at home. My older boy's baseball team had the weekend off, and my younger boy's team had played earlier (and won), so we were just home chilling out (I was painting), when I got a call from a buddy of mine, asking if my boys wanted to come over and play with his boys. I coach my little boy's baseball team, and this gentleman is not only one of my assistant coaches, but his little boy plays on the team, and he and I also coached our older boys together back when they played on the same team. I told my buddy/assistant coach I didn't feel much like going anywhere, but if his boys wanted to play a wargame I'd gladly entertain them (they had previously seen my toys but never played with them). So, it was pretty doggone cool to have four boys I coached in baseball up in the War Room, playing a game. Happily, all indications are that they had a great time, and the little ones beat the big ones! ;)
Forgive me, I didn't take anywhere near as many photos as usual, I was having too good a time and having to make sure the boys understood the rules (two boys that hadn't played a wargame before, and two boys that hadn't played these rules before).
The forces are on the table: the Americans have their 1st Platoon in the orchard at top right, their 2nd Platoon behind some hedges just below them, and their 3rd Platoon in the field at bottom center. They have their Pack Howitzers behind the orchard at top right and their 60mm mortar behind the house at bottom right. The Germans have their 1st Platoon behind the field at top center, their 2nd Platoon just below it, and their 3rd Platoon in the trees just below that. Their 80mm mortar is behind the trees at top left and, interestingly, they have chosen to split their Tigers up, one at top left (Tiger 501) and one at bottom left (Tiger 502). Perhaps more interestingly, they left their heavy MG-42 team back to escort the Tiger at bottom left.
The Americans have their CO (Colonel Gavin), three rifle platoons (two rifle squads and a bazooka team, each), a Forward Observer (FO), two 75mm pack howitzers, and a 60mm mortar team.
The Germans have their CO, three rifle platoons (two with three squads and one with two), an FO, an 80mm mortar team, an MG-42 HMG team, and two Tiger Is.
Spotting is automatic for everyone EXCEPT the Tigers, who must test to spot infantry if they do not have a friendly infantry stand in base contact.
Without their tank, I might add. Tiger 501 is off camera to bottom left, struggling to catch up and unable to spot the American paratroopers hidden in the trees atop the North Spur.
Their supporting rifle company in shambles, the German tanks turn tail and run, chased by the German CO, exhorting them to stay!
A tremendous amount of fun, and just really cool to have a game going with four youngsters. The younger boys really only made one error (putting their CO and FO together, the only two units that can spot for the pack howitzers and mortar team), while the older boys did plenty of scheming, but it had some flaws, and they didn't stick with their plan anyway. The big issue was that they panicked when their assault on the South Spur got stonewalled, and simply threw their 1st and 2nd Platoons up the North Spur, without leveraging supporting fires or their massive Tiger tanks.
The rules were home-brew and dead simple, though the game still took about two hours and fifteen minutes, but hey, four boys playing rules for the first time is a whole new take on Clausewitzian friction ;) I went with a Bolt Action-style of activation: count up units and you get that many cards, each unit can act once per turn (move and shoot, shoot and move, sprint, or shoot), shuffle the German and American cards into a deck and start drawing cards, acting with one unit at a time. Rifle Squads got one firing dice, MG and 60mm mortar got 2, pack howitzers and 80mm mortar got 3, Tiger got 4, hit on 4+ in the open, 5+ in light cover, 6 in hard cover, then save on 5+ in the open, 4+ in light cover, 3+ in hard cover. If a unit was hit but saved it was suppressed, if it didn't save it was removed, and we rolled to rally all units at the end of each turn, needing a 5+ in the open, 4+ in cover, falling back 10" and staying suppressed if they failed. The tanks had to test to spot enemy infantry if they didn't have a friendly infantry unit in base contact, with the test being the same as the 'to hit' test.
I thought the rules worked pretty well, and the game was lots of fun. I do wonder if small arms fire is a bit underrated and indirect fire is a bit overrated (or maybe the Americans just have too much, with two pack howitzers and a 60mm mortar team). I'm thinking to play another game on this table, but this time it's an American counterattack to re-take Biazza Ridge (yes, the Americans won this time, but don't forget they lost the first two!), using these new rules. Stay tuned!
V/R,
Jack